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Project Emerald
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Devlog
Update, general progress, new things AND stuff!
December 01, 2024
by
Hekinsieden
Many hours have been spent working on various aspects of Project Emerald. The underground ruins beneath Southara have gotten multiple levels with some puzzles added for getting through the areas. Ther...
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Big update for the Beta with juicy QoL changes!
September 29, 2024
by
Hekinsieden
Major update for the Beta demo including but not limited to: No more "?????" on any crafting, all info is revealed to the player with the crafting/recipe books. Saxum's 'Cool Breath' now gives 'Clairv...
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New player test feedback and updates!
September 29, 2024
by
Hekinsieden
I had another game tester from Fiverr play Project Emerald for 6 hours and got some amazing feedback from https://www.fiverr.com/alina_palomino I have already implemented multiple changes after feedba...
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New version uploaded!
August 03, 2024
by
Hekinsieden
I have uploaded a new version of Project Emerald that has all 6 party members obtainable ingame! Many things added to the game in multiple areas and quests as well as tasty rewards!...
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Comparing combat strategies.
July 13, 2024
by
Hekinsieden
Here is the difference between using the ingame mechanics to break an enemy's shield VS just spamming basic attacks. I want the combat to require a bit of thinking and when you master the tricks of co...
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Secret Pirate Cave progress.
June 22, 2024
by
Hekinsieden
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New Party Members and General Developments
May 25, 2024
by
Hekinsieden
The latest Sprites from @mt_dev Also a screenshot of the "Emerald Island" overworld in RPG Maker. Going through all dialog boxes and adding name plates to each text box and including names on all futu...
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Sugar and Eggs!
March 30, 2024
by
Hekinsieden
I have created and added a 3d model for Monster Eggs that can be harvested in the wild. I have also added sugarcane type plants that give Sugar when harvested. Also also once I have "large plant Monst...
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These fights are not free victories...
March 17, 2024
by
Hekinsieden
Man this game isn't easy, but doable if you plan out good strategy and utilize all of the many tools available to power up the Characters...
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That's a lotta damage!
March 17, 2024
by
Hekinsieden
The difference between landing a boosted critical hit and an unboosted normal ultimate can be a large amount of damage. Setting up Shield breaking and having boosted damage ready for combos is an impo...
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Next area and progress for "story"
August 21, 2023
by
Hekinsieden
Working on the Lightning Tower and the parts of the story that take place in it. Going to have a big important boss at the top and some things revealed, then decide where to go with things and how to...
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New Demo version and feedback form
August 13, 2023
by
Hekinsieden
Here is the new Demo version of Project Emerald! Many new maps added, characters, skills, crafting, monsters, bosses, secrets, and MORE! Here is a link to the google form used for current feedback que...
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Goblins and the Mines
July 19, 2023
by
Hekinsieden
Working on the Goblin's Homecave area, ooutside area, and the Mines themselves which will be a multi floored Dungeon that increases in difficulty the deeper you go. Goblin Queen has her own special sp...
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New Balances and Updates
July 08, 2023
by
Hekinsieden
Beginning of the game has been updated with more information in the 'tutorial' to present more information about the shield and break system, as well as the Ult system and the special feature of Harc'...
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Project Emerald Beta Test!
June 21, 2023
by
Hekinsieden
The first playable demo is available for download!...
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Ohmsville 2.0 progress
June 04, 2023
by
Hekinsieden
All buildings upgraded from the basic block houses made of regular tiles to 3d models! Big furnace upgraded to have slopes and 2 "mouths" for Goblins to work at. Next is clutter stuff, NPCs, more floo...
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Slopes and hills!
June 03, 2023
by
Hekinsieden
Using region tools to create better looking hills and mountains. Will look much better for the Goblin area for sure instead of Minecraft looking blocks all stacked everywhere...
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Still going strong!
June 02, 2023
by
Hekinsieden
Building models! New Goblin buddy and Goblin Party Member in the works! More models for interiors and exterior clutter type things! 2nd overhaul for Ohmsville using new building models! Slowly things...
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New video peeks into the project.
May 30, 2023
by
Hekinsieden
I'm liking how Ohmsville is coming together so far. Going to have a story event when you first arrive and all that goodness of course. Going to be monster hunts and side quests to go for. More mapping...
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The TavInn, it's a Tavern, and an Inn.
May 16, 2023
by
Hekinsieden
Nice moody lights in this place, has stairs that go to the 2nd floor which has the Bedrooms. WIP - going to be connected to the Chef's building next door where the crafting and questing for cooking wi...
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2 more dudes and working on maps
May 13, 2023
by
Hekinsieden
2 new sprites added to the collection and a Blacksmith in the works next. Updated my MV3D plugin and solved a bug where trying to make characters jump in place would not work. Overhaul for Ohmsville a...
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Back on the grind harder than ever.
May 10, 2023
by
Hekinsieden
I've been working on many aspects of the game for the past week. Tree models got an upgrade from brown tubes to better trees. Got some other good models into the game as well. Have a decent amount of...
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More faces and working on places.
January 03, 2023
by
Hekinsieden
2 of our newest sprites from mt_dev our sprite artist! https://www.fiverr.com/mt_dev Adding progress and stuff and things to my game in semi-short ADHD fueled bursts. Hopefully big plans and high hope...
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Update! Working on faces and the start of the game!
December 16, 2022
by
Hekinsieden
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Aw frick dude I gotta work on this more some time aw shit aw jeez aw crap!
November 19, 2022
by
Hekinsieden
Too much life stuff Working and dealing with people and depression and exhaustion and coping with weed products. BUT mentally developing the character and thoughts behind one of the main baddies and t...
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Slowly adding to the model library.
July 28, 2022
by
Hekinsieden
Making more things in blender for models I want to have in the game. mostly common things that would just look better in the world. Goblets or mugs of drink should be a nice little model instead of a...
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Entering... the third... dimension...
July 27, 2022
by
Hekinsieden
Getting into modeling and texturing some basic stuff for the game. Going to go with a hybrid of 3d models and sprites. Things like Bookshelves, Rocks, and buildings on the overworld maps will be 3d mo...
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Tree people, look like Trees, talk like people
July 08, 2022
by
Hekinsieden
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Tree people, look like Trees, talk like people
July 06, 2022
by
Hekinsieden
Meet the Tree people of the Nature kingdom. Explore their origin and the lifeblood of their Kingdom. An unusual and difficult problem to solve involving 3 Kingdoms...
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Rise from the grave?
June 17, 2022
by
Hekinsieden
Oh jeez Rick! Long hiatus, starting on the game again... I hope. Got more free time now, wish me luck!...
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Working on Battles and Skills
May 02, 2021
by
Hekinsieden
Here we have a small update on Battles and Skills. The abilities are split into 2 catagories, "Skills" and "Ultimates". Skills are all of your basic special moves and spells that use Mana, while Ultim...
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Title and onward
April 28, 2021
by
Hekinsieden
We now have an animated Title screen for Project Emerald! Created by https://www.fiverr.com/illinat I have been working on more of the system things like elements, weapon types, and starting to make d...
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Humble Beginnings
April 14, 2021
by
Hekinsieden
Welcome to the first post about the game! I am going to post updates and progress on the game on this itch.io. The overall story and progress of the main character Harc has been planned out and I have...
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